TY - JOUR
T1 - Forecasting the experience of future entertainment technology: “Interactive Storytelling” and media enjoyment
AU - Klimmt, C.
AU - Roth, C.
AU - Vermeulen, I.E.
AU - Vorderer, P.A.
AU - Roth, F.S.
PY - 2012
Y1 - 2012
N2 - Advances in gaming and other entertainment technologies are evolving rapidly and create new conceptual challenges for understanding and explaining the user experiences they can facilitate. The present article reports a prospective study on a particularly promising entertainment technology of the future: Interactive storytelling (IS). Integrating various streams of computing technology, such as advanced visualization, natural speech processing, and autonomous agents, IS systems are envisioned to offer new, personalized and thus unique kinds of entertainment to mass audiences of the future. The authors refer to existing models of media entertainment for a theoretical analysis and analyze expert interviews with members of the international IS development community to lay out the foundations for a forecast model of the entertainment experience of future IS systems. The resulting model organizes fundamental requirements, modes of users' information processing, and specific types of (pleasant) experiences, which holds implications for (future) entertainment theory and research that accompanies further development of IS media. © 2012 The Author(s).
AB - Advances in gaming and other entertainment technologies are evolving rapidly and create new conceptual challenges for understanding and explaining the user experiences they can facilitate. The present article reports a prospective study on a particularly promising entertainment technology of the future: Interactive storytelling (IS). Integrating various streams of computing technology, such as advanced visualization, natural speech processing, and autonomous agents, IS systems are envisioned to offer new, personalized and thus unique kinds of entertainment to mass audiences of the future. The authors refer to existing models of media entertainment for a theoretical analysis and analyze expert interviews with members of the international IS development community to lay out the foundations for a forecast model of the entertainment experience of future IS systems. The resulting model organizes fundamental requirements, modes of users' information processing, and specific types of (pleasant) experiences, which holds implications for (future) entertainment theory and research that accompanies further development of IS media. © 2012 The Author(s).
U2 - 10.1177/1555412012451123
DO - 10.1177/1555412012451123
M3 - Article
SN - 1555-4120
VL - 7
SP - 187
EP - 208
JO - Games and Culture: A Journal of Interactive Media
JF - Games and Culture: A Journal of Interactive Media
IS - 3
ER -